Showing posts with label snarky?. Show all posts
Showing posts with label snarky?. Show all posts

9.30.2011

Banned Books: A Study in Shame on my old school district

Last month the Albemarle County school district, which sits all around Thomas Jefferson's Monticello, made international news for banning a book. What could have been a bit of local headshaking (though I missed any local coverage) was picked up in news articles from DC to LA to the UK. Everyone was bewildered and offended on behalf of the beloved series.

What salacious novel did they strike down?

Sherlock Holmes: A Study in Scarlet, by Arthur Conan Doyle.

Yes. Sherlock Holmes.


This lurid tale of murder, mystery, and machinations is no longer suitable for 6th graders.

Why was it banned? It presents Mormons in a negative light, and provides an incomplete view of their religion. I wonder if school districts could ban all books that present topics with a negative bias. I wonder what would be left to read.

Disclaimer that I found in the comments of the UK article: poster claims the tale of the book's banning has been blown slightly out of proportion, as it was not banned exactly, just stricken from the reading list due to an offended/concerned parent. Students can still find this book, as well as other Holmes tales in the library. So there's some hope for the avid reader.

9.21.2011

Allusions and Associations? You're boned.

New weekly feature: Wordcount & #Writetip Wednesday. Everything is alliterative.

Wednesday-Wednesday Weekly Wordcount: 6,300 added to Gloaming, of 20,456 total.
This Week's Reads: Hunger Games, Gamble of the Godless (review soon!), and three chapters of Embassytown.

Weekly Words: Allusions and Associations 

Biblical allusions are especially popular because the biblical stories are well-known among English-speaking readers. But there are other many-millions-selling stories you could make use of (note that LoTR and The Hobbit take second and third top selling; fantasy authors everywhere have already experienced the joy of alluding/plot-stealing from them). And yet, biblical allusions remain by far the most popular to jaw about. Whether you see these as anchors to the canon of western literature, a vise squeezing the view of literature, or just plain glorified fanfiction, they can make, break, and problematize everything you write. Allusions are a tool at your disposal to link a character or situation into an existing framework.

Eve of the snake.
Get it? Get it? Ugh....
According to DeviantArt, I
painted that 6 years ago. I've improved.
Love them or hate them, you can't get through high school English without writing an essay on some Christ-figure character (Simon, from Lord of the Flies?! Your teacher will be deeply impressed that you did your SparkNotes homework). Pause. About all those reaching high-school and college essays. Is this what the canonized writers wanted? Did they  all mean to lay a biblical read-down on their text?

Well, some probably did. But not all. Allusions can be nothing more than similar features or offhand comments that get blown out of proportion in the reader's mind. Even if you don't intend to allude to anything at all, apophenia being what it is (some people call it patternicity (and is apparently also a TED talk, and reminds me that most of psychology is renaming the same concepts over and over again). In any case, people will find the patterns they are encouraged to find, or want to find in whatever they're reading.  This can make symbols pop with undue significance and characters fall into two-dimensional stand-ins for someone else in another story.

Allusions, even if you mean to use them, can bite you two ways. If you allude to stories without researching the connotations, you may convey nuance you don't mean. And if you rely too much on the nuance, 90% of your readers will miss it. (I remember one creative writing workshop I was in had a new allusion-dependent story each week, and it was maddening. The author would always get so offended when people didn't get it.) Writing tip: don't assume that just because you loved The Waste Land, that people will take the time to read the myth of Philomel as referenced in your story (unless Bettermyths blogs about it). And if your fiction can only be explained by a hypertext interface (or two), you might want to consider adding at least a comprehensive superficial plot on which to hang your allusive genius.

In conclusion, 'ware the allusion. Associations will slip into your story one way or another, though they may not be the right ones. Chances are it will be reminiscent of other stories. (If it is utterly unique, it is most likely incomprehensible.) Associations are sneaky. Sneaky like a snake, and just as treacherous (or does that depend on point of view?). Do your research before you reference, because you don't want to make a huge deal then get it wrong.

Really, whatever you do, your readers will get a random selection of their own associations.
#Writetip: Don't stress it. Just don't make your story hinge on one absolute allusion. 

7.21.2011

Top Three Things I Miss About Video Games

Let's be real.
What I miss most is chocobos.
I used to play video games like an addict, and I think that may have shaped some of my literary tastes towards fast paced and full of action. Nonetheless I decided, a few years ago, to go cold turkey on games and get things done in life. Instead of gaining hours of free time, I gained an internet addiction. On the whole I am not sure it's an equal trade. The loading times are as bad or worse (especially with my internet tower dissolving). And there are some things that I really miss from video games that just don't translate well into written work: 
  • 1. Exaggerated physical abilities. 
Especially as demonstrated by double jumping. In Devil May Cry, an excellent game, you have to unlock the skill, but once you do, you can jump, and then jump again in midair. In videogame land I jump everywhere.

(Perhaps I was a rabbit in a past life?) I do get genuinely annoyed if I encounter a videogame that does not allow me to jump with abandon. When they let me jump only as a special and relevant action button, it's the worst. I feel so controlled.
  • 2. Even more exaggerated weapons. 
Disregard the crap-art.
Notice the impressive sword.
The size of swords in Final Fantasy games is one of the best things. Be the sword six feet long or one foot wide, IRL the characters' greatest threats would be their arms falling off.

(I assume this is what happens when you lift heavy things - I try to avoid testing the theory.) And yet these weapons are carried cheerily across the worldmap. Not to mention that the characters seem to have invisible packmules. Note: I think VII was the best soap opera, full of nonsense and betrayal and amnesia and tragedy.
  • 3. Voice acting.
The voice acting was always. So. Good. 

It really added another layer to the plot developments and character appreciation. And none could ever come close to the excellent voice acting in the Devil May Cry series. That game should have been, and was, the one to fill my dark soul with light.
    • But in writing...
    These are things I miss. And yet they are high on the ridiculous spectrum as it is, and would be worse in writing. I like badass characters, but you gotta reign them in a little. They need weaknesses and emotions. Don't tell me they can doublejump off the air, or I can't take their life problems seriously. They can't have invisible pack mules - you need to think about what your characters could actually carry on their adventures. (Problems are tripled if your character is a shapeshifter.) And if the character's sword is bigger than he is, you need to provide a reason. 

    Most importantly, any character monologuing should not bring tears of laughter to your readers' eyes. Because they probably won't be laughing with you.

    6.03.2011

    Missed Marketing Opportunities

    When you have complete a work of fiction, it is important to explore all marketing opportunities. Here is an example. This product should have been proposed and developed for Silence of the Lambs. With the language of the movie, the product would practically sell itself. There's no doubt how to use the lotion. [You] put the lotion on the skin. It could even be sold in a big bottle, as pictured above, just for the big girls! 

    6.01.2011

    Lan: A Face all Planes and Angles

    Every once in a while, an author makes a seemingly conscious decision to use piss-poor language to describe a central character. Occasionally the description is evocative enough that the author decides it is all that is needed, and he may even use it more than once. However, poor language can become a crutch. This should be avoided.

    This brings us to Rule 39: Do not beat the reader over the head with descriptions that say next to nothing.

    Rule 39 is prominently violated by the dearly departed fantasy author, Robert Jordan, in his 13 book epic Wheel of Time series. The following is a collection of descriptions of character Lan Mandragoran, drawn from multiple books throughout the series. Citations compliments of Google books.

    From the Wheel of Time series:
    • The Eye of the World (book 1):
    “That face was made from stony planes and angles, weathered but unlined despite the gray in his hair” (46).

    • The Great Hunt (book 2):
    “A narrow band of braided leather held the Warder's long hair back from his face, a face that seemed made from stony planes and angles, a face unlined as if to belie the tinge of gray at his temples” (2)
    • The Dragon Reborn (book 3):
    “The flames cast flickering shadows across the Warder's face, making it seem more carved from stone even than it normally did, all hard planes and angles” (27).

    • The Shadow Rising (book 4):
    “A braided leather cord held Lan's dark hair, gray-streaked at the temples. His face looked to have been carved from rock, all hard planes and angles, and his sword rode his hip like part of his body” (92).
    • The Fires of Heaven (book 5):
    “Which was to say as still and calm as his face, all stony planes and angles in the moonlight, and with an air of being on the brink of sudden movement that made the Aiel appear placid in comparison” (165).
    • A Crown of Swords (book 7):
    “Brilliant blue eyes regarded her intently from beneath lowered brows, in a face all planes and angles that might have been carved from stone” (237).
    • And from the Eye of the World series, From the Two Rivers:
    “That face was made from stony planes and angles, weathered but unlined despite the gray in his hair” (30).

    Taken individually or together, these descriptions lead to only one possible mental image:
    A stony face all planes and angles.
    This is a composite sketch from the many descriptions of the character. What could Lan be, but a face all planes and angles? Twin-tailed plane for lips? A plane for a nose? Biplanes for eyes, perhaps? As for the angles, his description does not reveal the true degree measurements, so the true angles are unknown. There is a gray tinge in his hair, and his face is kind of like stone. The character, as described, may have difficulty passing through society without notice.