Showing posts with label hopelessly embarrassing confessionals. Show all posts
Showing posts with label hopelessly embarrassing confessionals. Show all posts

10.05.2011

The Slow Death of the Desk Drawer


Weekly Wordcount: Negligable. Done a little editing. 26,000 total.
This Week's Reads: Beloved. In progress: Embassytown, Assassins
To read: Villains by Necessity (It just arrived, and it is in super nice condition. I am excited.)

Desk Drawer Projects
Once upon a time, two summers ago, I wrote a novel for a school thing. This was an inherently bad idea, because I set upon the project from the lens of wondering what the school like to see - not what would I like to write. 

This story was not a fun romp. It was a turgid, pretentious piece of work, an uneasy mix of college lore, depression, and the ways in which people are pathetic. All is tainted with modernism. The biggest influences were Death of a Salesman, Long Day's Journey into Night, and the memory of a hurricane that left my house powerless for a week.

I have long wondered what to do with the thing. It sits there, in that metaphorical desk drawer (it's on my computer, in a folder somewhere). I take it out once in a while and see if enough time has passed, and has revealed to me how to fix the story. Every six months or so I think I am ready to renew the project, to finalize it once and for all, and turn it into an ebook. But I can't, because it doesn't quite work. 

Why not?

It lacks tension, stakes. The characters are bitchy. And what is the conflict? The characters are their own worst enemies. Who cares about hurricanes and fires? There is no connection between internal and external conflicts. Everyone fights themselves and mopes about the state of things around them. 

It's a day, a tense day. It might help the thing to deal with the consequences. My current pet theory is to interlace another day, or series of days, three weeks in the future.

And then everything is reveled to be zombies. Zombies are the cure for modernism. 

9.30.2011

Banned Books: A Study in Shame on my old school district

Last month the Albemarle County school district, which sits all around Thomas Jefferson's Monticello, made international news for banning a book. What could have been a bit of local headshaking (though I missed any local coverage) was picked up in news articles from DC to LA to the UK. Everyone was bewildered and offended on behalf of the beloved series.

What salacious novel did they strike down?

Sherlock Holmes: A Study in Scarlet, by Arthur Conan Doyle.

Yes. Sherlock Holmes.


This lurid tale of murder, mystery, and machinations is no longer suitable for 6th graders.

Why was it banned? It presents Mormons in a negative light, and provides an incomplete view of their religion. I wonder if school districts could ban all books that present topics with a negative bias. I wonder what would be left to read.

Disclaimer that I found in the comments of the UK article: poster claims the tale of the book's banning has been blown slightly out of proportion, as it was not banned exactly, just stricken from the reading list due to an offended/concerned parent. Students can still find this book, as well as other Holmes tales in the library. So there's some hope for the avid reader.

9.28.2011

The Vanished Villains by Necessity


So once upon a time, I scheduled this blog to be posted, and blogspot said nope. Or maybe lulz, you think I'm in your timezone?


Wednesday-Wednesday Weekly Wordcount: 5,500 added to Gloaming, of 26,000 total.
This Week's Reads: Marathon Man, some Embassytown.

Happy Banned Book week! I have an embarrassing banned book story that I'll tell you Friday. But today I'm going to cry about a book that was not banned. 

But it is gone. 

And its untimely absence leaves me sobbing into my pillow on dark lonely nights. 

I wish I had gotten a copy of Villains by Necessity by Eve Forward, when I had the chance.


Out of print on Amazon, vanished from my library, new copies running at over a hundred bucks a pop--it's out of reach. And it isn't on Kindle or Nook, which is pretty criminal if you ask me.

Back in middle school, this was my favorite book ever. It was new, it was different, it was a revelation that not all sf&f was confined to the transposed plots of The Black Cauldron and Lord of the Rings remixed a little and thrown on the page. It was a revelation that there could be fantasy outside of the hundred farmboys prophesied to save the world, the weak females, and the sickeningly lawful knights.

No, this was a tale of the villains, and they were much more fun. It combined humor and darkness. It quite possibly began my obsession with assassin-characters. It subverted cliches, without giving way to the chasm of postmodernism. It was filled with action and adventure. It did not regurgitate the narrow range of morals and divine right of kings everything else pushed.

It was, along with Vlad Taltos, the strongest influence on Shadowing.

It was the best book.

Of all time.


...or at least that's how I remember it, and that's how it'll stay in my mind, because it is quite firmly out of print. And it doesn't seem any amount of clicking Amazon's "I'd like to read this book on Kindle" has changed that.

7.21.2011

Top Three Things I Miss About Video Games

Let's be real.
What I miss most is chocobos.
I used to play video games like an addict, and I think that may have shaped some of my literary tastes towards fast paced and full of action. Nonetheless I decided, a few years ago, to go cold turkey on games and get things done in life. Instead of gaining hours of free time, I gained an internet addiction. On the whole I am not sure it's an equal trade. The loading times are as bad or worse (especially with my internet tower dissolving). And there are some things that I really miss from video games that just don't translate well into written work: 
  • 1. Exaggerated physical abilities. 
Especially as demonstrated by double jumping. In Devil May Cry, an excellent game, you have to unlock the skill, but once you do, you can jump, and then jump again in midair. In videogame land I jump everywhere.

(Perhaps I was a rabbit in a past life?) I do get genuinely annoyed if I encounter a videogame that does not allow me to jump with abandon. When they let me jump only as a special and relevant action button, it's the worst. I feel so controlled.
  • 2. Even more exaggerated weapons. 
Disregard the crap-art.
Notice the impressive sword.
The size of swords in Final Fantasy games is one of the best things. Be the sword six feet long or one foot wide, IRL the characters' greatest threats would be their arms falling off.

(I assume this is what happens when you lift heavy things - I try to avoid testing the theory.) And yet these weapons are carried cheerily across the worldmap. Not to mention that the characters seem to have invisible packmules. Note: I think VII was the best soap opera, full of nonsense and betrayal and amnesia and tragedy.
  • 3. Voice acting.
The voice acting was always. So. Good. 

It really added another layer to the plot developments and character appreciation. And none could ever come close to the excellent voice acting in the Devil May Cry series. That game should have been, and was, the one to fill my dark soul with light.
    • But in writing...
    These are things I miss. And yet they are high on the ridiculous spectrum as it is, and would be worse in writing. I like badass characters, but you gotta reign them in a little. They need weaknesses and emotions. Don't tell me they can doublejump off the air, or I can't take their life problems seriously. They can't have invisible pack mules - you need to think about what your characters could actually carry on their adventures. (Problems are tripled if your character is a shapeshifter.) And if the character's sword is bigger than he is, you need to provide a reason. 

    Most importantly, any character monologuing should not bring tears of laughter to your readers' eyes. Because they probably won't be laughing with you.

    6.28.2011

    Kat is not a Zant.

    Hello, my real name is Kat Zantow, and I am dissolving the lovely pen name of Evelyn Zant.

    Shadowing: A Henchman's Tale (Moonblind)I published Shadowing under the pen name of Evelyn Zant, and it has taken me just under one month to realize that it was a terrible mistake. Evelyn Zant is such a pretty name, old fashioned but edgy. It seemed like such a good idea, until I encountered Kimberly.

    I encourage every writer who has firmly decided to write under a pen name to consult this extremely important checklist. Let me walk you through my process:

    Pen Name Selection Checklist

      Punished
    1. Google it. Does it return few search results?  -  Under 400. Good.
    2. Search Amazon. Is there already an author of that name?  -  Nope. Excellent.
    3. Is the twitter name free?  -  Yep. And now I'm all ready for social networking. 
    4. Search Amazon for just the surname. Many readers search this way when looking for an author. Are there other authors with this surname?   -  After I published the book I did this check. Hello there, prolific writer of erotica, Kimberly Zant. 

    Haunting Melody (Sexphiles)As much as I love the name Zant, which is less confusing than Zantow, I would prefer that a reader not have to scroll through three pages of entwined nude bodies, and find my book, on a good day, right next to The Howling: The SeXphiles. Tagline: the sex is out there. 

    So forgive me, dear readers, for my abrupt about-face of identity. I would stick with Evelyn, but I don't really want my books to have to climb up through an orgy to be found. So thank you Kimberly, for giving me the courage to use my real name. Look for a global change by the week's end.

    Now on Amazon: A Zantow! Hm. Amazon Associates still is stuck with the old Zant image. At least the picture with the obnoxious 'buy from amazon' link works.