Showing posts with label it's not subjective if I'm right. Show all posts
Showing posts with label it's not subjective if I'm right. Show all posts

11.30.2011

Eats, shoots, and leaves

True grit: cowboys have it embedded in the seams of their faces.
The cowboys had it right. They were free agents with nothing more to weigh them down than a gun and a (possibly stolen) horse. They weren't burdened with consumerist culture and the accumulations of years of acquisitive tendencies. None of this schizoid postmodern existence. Just the sun on their faces, potentially fatal dehydration, bullets every which way, and the quiet of nature.

Ignoring the deconstructive readings that problematize the lone gunman fantasy with criticisms of the marginalized and mistreated Native Americans, gender politics, general race relations, and the fallout of shootouts and casual mayhem -- the cowboys had it right.

It would be great to go west, where there are no rules. To discover the great untamed land. Walk out of the society that would rather have them working in a store for an honest living. It's an escapist fantasy for people droning in jobs they hate. I can relate. It's all Man vs. Society. Man eats, shoots, and leaves. 

But generations swing like pendulums. Once the tv channels were full of cowboys. Now they're full of cop shows, which tend towards the other side of law and order. But as long as cynicism and darkness are in (see the popularity of the super successful Batman reboot, the popularity of Dexter) the outsiders can do their thing, just in different clothes. Cowboys can't come back in a big way; too many cheesy shows and movies have come and gone.

After all, the wild west is gone. But unexplored territory isn't. 

Now it's time for the wild web?

10.12.2011

Fluffy Dresses vs. Moth Wings

Last time I walked around Barnes and Noble, the cover of every YA chic book had a character in a full ball gown. In many of the getups I saw, it would be awfully hard to break into a jog, let alone a sprint. I prefer my protagonists to take the novel sensibly attired in something that allows mobility. Then they can face the conflicts of the novel at a sprint, or at least a jog. And they can sneak. Every try to move stealthily in a full ball gown? They rustle. A lot. 

Of course, back in the day, I was guilty of drawing all sorts of equally useful fashion designs. These, and especially the central figure, introduce a whole new set of pitfalls in high fashion.
Clearly, I should have my own fashion line.
Forget ballgowns - if people like me ruled the fashion world, everyone and their dog would go around wearing things as useful as an enormous pair of Luna Moth wings. But! If giant moth wings became the fashion standard, it would have several obvious benefits to the economy:

  • Doorways would need to be widened for everyday convenience. This would reemploy carpenters and construction workers everywhere and solve the housing crisis. Just think of the industry! Statistics suggest that 99% of houses have doors.
  • We would have more manufacturing and tech jobs to allow a fully electrical wardrobe. This would be necessary to give the wearer full control of flapping and potential gliding. 
  • A powered wardrobe would necessitate more efficient portable power. This would lead to more efficient solar panels, with perks like ultraconvenient cell phone chargers in your shirt. What could be better?

This is not much better either.
At least she can move her legs.
Better, dare I say, may be something lighter, perhaps with your legs free. I distrust any book with really bulky dresses on the cover. It says to me that the character will be able to leisurely glide through all the problems of the novel. And that's not what I want in a story. You have to find the right outfit for the pace. Whatever she wears on the cover, I picture as she jumps over every obstacle, through every hoop. (Can she even fit through a hoop in those dresses?)


Rule of Hoops: If wearing a hoopskirt doesn't hamper your protagonist, you may need to pick up the pace of the narrative. 

10.10.2011

Thrones are lame.

Moonblind Monday: well, sort of.
Oh man, it's Monday already? Lame. I spent all of last week adjusting to a new part-time job that somehow managed to give me a full-time percentage of souldeath and distraction from everything useful, like creating art. But on the plus side, I've been cleaning up my art desk, laughing at old artwork, and trying to clear some space so I'll have room to smack some art into those canvasses. 

So I wanted to take this opportunity to discuss my upcoming art plans for Moonblind. The plan is thus: pictures that are awesome. 

This is not moonblind art.
This is a REALLY OLD PICTURE.
What is necessary for awesome pictures is avoiding boring things. Like thrones. They are inherently flat and lend themselves to crowded and flat compositions. Fortunately, the Moonblind characters are the people doing the grunt work. They are not caught in boring compositions; they are full of action and excitement. 

As you can see in Fig. 1 and Fig. 2, Royalty are pretty boring people. They spend all day sitting on thrones, which probably hurts their backs and sitting-pads, and leaves them in dull, static compositions. And as long as they're stuck sitting on a throne, they worry constantly about symmetry, looking impressive, lighting, and whether or not tigers will get hungry before feeding time. It is a dull, hard life, keeping up appearances. 

Also super old. Apparently her throne
is part octopus. Again, not quite Moonblind.
Lessons learned from old art: 
-Royalty is pretty boring. I'm sticking to action-oriented protagonists.
-Sitting is also boring.
- Bright colors are cheery no matter how many skulls you sneak in.
- Thrones are boring to draw.
- Depth is in a static, needlessly detailed picture.
- I wish I had a tiger foot-stool. I guess Comma will do for now.



9.21.2011

Allusions and Associations? You're boned.

New weekly feature: Wordcount & #Writetip Wednesday. Everything is alliterative.

Wednesday-Wednesday Weekly Wordcount: 6,300 added to Gloaming, of 20,456 total.
This Week's Reads: Hunger Games, Gamble of the Godless (review soon!), and three chapters of Embassytown.

Weekly Words: Allusions and Associations 

Biblical allusions are especially popular because the biblical stories are well-known among English-speaking readers. But there are other many-millions-selling stories you could make use of (note that LoTR and The Hobbit take second and third top selling; fantasy authors everywhere have already experienced the joy of alluding/plot-stealing from them). And yet, biblical allusions remain by far the most popular to jaw about. Whether you see these as anchors to the canon of western literature, a vise squeezing the view of literature, or just plain glorified fanfiction, they can make, break, and problematize everything you write. Allusions are a tool at your disposal to link a character or situation into an existing framework.

Eve of the snake.
Get it? Get it? Ugh....
According to DeviantArt, I
painted that 6 years ago. I've improved.
Love them or hate them, you can't get through high school English without writing an essay on some Christ-figure character (Simon, from Lord of the Flies?! Your teacher will be deeply impressed that you did your SparkNotes homework). Pause. About all those reaching high-school and college essays. Is this what the canonized writers wanted? Did they  all mean to lay a biblical read-down on their text?

Well, some probably did. But not all. Allusions can be nothing more than similar features or offhand comments that get blown out of proportion in the reader's mind. Even if you don't intend to allude to anything at all, apophenia being what it is (some people call it patternicity (and is apparently also a TED talk, and reminds me that most of psychology is renaming the same concepts over and over again). In any case, people will find the patterns they are encouraged to find, or want to find in whatever they're reading.  This can make symbols pop with undue significance and characters fall into two-dimensional stand-ins for someone else in another story.

Allusions, even if you mean to use them, can bite you two ways. If you allude to stories without researching the connotations, you may convey nuance you don't mean. And if you rely too much on the nuance, 90% of your readers will miss it. (I remember one creative writing workshop I was in had a new allusion-dependent story each week, and it was maddening. The author would always get so offended when people didn't get it.) Writing tip: don't assume that just because you loved The Waste Land, that people will take the time to read the myth of Philomel as referenced in your story (unless Bettermyths blogs about it). And if your fiction can only be explained by a hypertext interface (or two), you might want to consider adding at least a comprehensive superficial plot on which to hang your allusive genius.

In conclusion, 'ware the allusion. Associations will slip into your story one way or another, though they may not be the right ones. Chances are it will be reminiscent of other stories. (If it is utterly unique, it is most likely incomprehensible.) Associations are sneaky. Sneaky like a snake, and just as treacherous (or does that depend on point of view?). Do your research before you reference, because you don't want to make a huge deal then get it wrong.

Really, whatever you do, your readers will get a random selection of their own associations.
#Writetip: Don't stress it. Just don't make your story hinge on one absolute allusion. 

8.11.2011

The Trouble with Covers

I just saw an advertisement for this new movie, Fright Night. It looks less than fully compelling, but I am gladdened any time I see a trailer in which the Vampire is not a glittered-down version of his former glory. And the trailer does have a cute line about ways to get around a lack of an invitation into a home.

But my gripe with the film is not that the trailer is lacking non-screaming females. It is not that I am never very excited about remakes that were great the first time (I haven't seen it, but Prince Humperdinck plays the vampire, so it's gotta be good.)

No, my gripe of the day is the movie poster.
It's kind of cool. The lettering is cute and looks like vampire fangs. The red eyes are a nice calm color. I have no idea who's holding the axe. (Tangent: Because it's a guy in a checkered shirt holding a tool reminiscent of a shovel, it is giving me flashbacks to this excellent Cracked video.)

Anyway, as I stared at this cover, I was struck a certain way by the gaze, the fadeout, the color gradation, and the low light source. I began to feel that the film must be worthy of four Oscars. That it must be gritty, convoluted, sad, psychopathic, greed-filled, all with a southwestern flavor.

But Fright Night is not No Country for Old Men. The blurb, the trailer, and the actors involved all suggest a wildly different tone. Violence is the sole connection. And Fright looks cartoonized. Why then make the decision to channel No Country for Old Men? Fright Night may be no country for nosy teenagers, or no country for vampires, but the Fright cover mainly makes me want to watch something Coen brothers. Success in advertising? I think not. The only perk I see is cranky people like me writing cranky blog posts and increasing word of mouth.

7.26.2011

Success is like a White Tiger

Success is like a white tiger: random, ferocious, and beautiful.
Once upon a time I was a member of DeviantArt. I still am, come to think of it (anyone still use that site?) Most of those drawings date back to high school, because I was the sort of kid who liked posting artwork. It helped encourage me to draw more, and that was always a good thing. Being in high school, I was very small fries, and I was excited if a drawing got two hundred views. Most didn't.

Then I drew this tiger(link to DA). I didn't do anything different than my usual routine of drawing a picture with an eye turned to some quality movie, like T2. I did nothing out of the ordinary, but the tiger turned into something special. Perhaps it was that people confused it with a photo when viewed as a thumbnail or perhaps because it made an attractively ferocious thumbnail, but it set itself off on a juggernaut run. It was an exception to the hundred-view rule. It was viewed over 67,000 times and had over 1000 favorites.

This is how art and writing work. It's random as hell. You do your thing, and sometimes you feel lucky to get fifty people read it. Sometimes it just turns into some weird juggernaut, and everyone sees it. You will never know when when it will happen or why it will happen. But it can and does. When it does happen, you'll never quite know why.

Success is like a white tiger: that snow-camouflage mutant of nature. You never know how it came to be or if it will maul you. But it is a beautiful, powerful, and ferocious thing. So keep drawing, keep writing. And sometimes the tiger comes.

7.21.2011

Top Three Things I Miss About Video Games

Let's be real.
What I miss most is chocobos.
I used to play video games like an addict, and I think that may have shaped some of my literary tastes towards fast paced and full of action. Nonetheless I decided, a few years ago, to go cold turkey on games and get things done in life. Instead of gaining hours of free time, I gained an internet addiction. On the whole I am not sure it's an equal trade. The loading times are as bad or worse (especially with my internet tower dissolving). And there are some things that I really miss from video games that just don't translate well into written work: 
  • 1. Exaggerated physical abilities. 
Especially as demonstrated by double jumping. In Devil May Cry, an excellent game, you have to unlock the skill, but once you do, you can jump, and then jump again in midair. In videogame land I jump everywhere.

(Perhaps I was a rabbit in a past life?) I do get genuinely annoyed if I encounter a videogame that does not allow me to jump with abandon. When they let me jump only as a special and relevant action button, it's the worst. I feel so controlled.
  • 2. Even more exaggerated weapons. 
Disregard the crap-art.
Notice the impressive sword.
The size of swords in Final Fantasy games is one of the best things. Be the sword six feet long or one foot wide, IRL the characters' greatest threats would be their arms falling off.

(I assume this is what happens when you lift heavy things - I try to avoid testing the theory.) And yet these weapons are carried cheerily across the worldmap. Not to mention that the characters seem to have invisible packmules. Note: I think VII was the best soap opera, full of nonsense and betrayal and amnesia and tragedy.
  • 3. Voice acting.
The voice acting was always. So. Good. 

It really added another layer to the plot developments and character appreciation. And none could ever come close to the excellent voice acting in the Devil May Cry series. That game should have been, and was, the one to fill my dark soul with light.
    • But in writing...
    These are things I miss. And yet they are high on the ridiculous spectrum as it is, and would be worse in writing. I like badass characters, but you gotta reign them in a little. They need weaknesses and emotions. Don't tell me they can doublejump off the air, or I can't take their life problems seriously. They can't have invisible pack mules - you need to think about what your characters could actually carry on their adventures. (Problems are tripled if your character is a shapeshifter.) And if the character's sword is bigger than he is, you need to provide a reason. 

    Most importantly, any character monologuing should not bring tears of laughter to your readers' eyes. Because they probably won't be laughing with you.

    7.17.2011

    New and Improved Cover!

    Seriously? A second post on your cover, Kat?

    Well, I like the look and feel of the new background, so I would like to take the time to announce that the new and subtly improved cover is now a go!

    With a texture like that, it has to be good.

    Now, as you can see, I have added a very cute rock-texture in the background. You may wonder why I bothered poking at the drawing (note the previous post on full evolution). I was happy with the center, you see, but the dull boredom of the prior flat gray background always made me sad. I wanted a nifty texture, but I resisted using anything stock.

    Because I do not approve of using stock textures, my previous solution was to whine about it. But the other day something extraordinary happened; I walked outside. I tore myself away from my computer long enough to realize that there were some very big flat stones outside with some very nice moss/mold/lichen/growing things/texture. And thus this texture was easily added. 

    Also on the bright side, it should look decent on the grayscale of a Kindle. My first cover was pretty much black, so you could only see Shadowing and my name and kind of a face.  

    Anywho, this is a very cute fantasy story (who doesn't love antiheroes and violent elves?) Available at Amazon, Barnes and Noble, and Smashwords. Most people buy Amazon. You can find reviews there.

    7.11.2011

    The Importance of Spectacle

    Lady Gaga, queen of spectacle.

    Genius of our generation, Lady Gaga, is truly the Queen of Spectacle.

    Say what you will about her music, she is a master of Spectacle. Writers could learn a thing or two about the incorporation of fashion and ridiculosity in her rise to fame. She is a provides great cues for entertainment: be crazy, be awesome, be shiny, and you will grow fans.

    While I still consider Bad Romance, (which is the second most viewed video on YouTube), to be her video with the best aesthetic achievement, she hasn't released a boring one. And due to the transitive property of actors' historicity, she's essentially vampire hunter in Paparazzi, in which she kills Eric Northman.

    7.05.2011

    Disambiguation: Why True Blood is Better than Twilight

    Twilight is weirdly popular, but the sparkling offends a lot of vampire fans. True Blood is full of sex and violence, but the vampires scare off some potential viewers because they are getting the show confused with Twilight. 

    A disambiguation is necessary. 

    How they are alike: 
    • Vampires. Sorta.
    • Prominant love triangle between two supernatural beings and one mostly human main character.
    • There is a character who is in love partly because they cannot hear the thoughts of the object of affection. In the case of Bella, they may just be lacking.

      What makes Twilight (almost) fun to watch: 
      • It is unintentionally hilarious. Mostly due to Pattinson's faces. 
      • It really brings the text to life. I avidly devoured the Twilight books through the Reasoning with Vampires blog. 
      • Shirts are against werewolf law.
      • A beautifully awkward scene in which Edward rejects Bella, modestly buttons up his shirt, and insists on abstinence until marriage. 
      • The Cullens possess the vampire superpowers that allow them to pose for half the movie.
      • Watching these reminds you how much better True Blood is. 

        What makes True Blood fun to watch: 
        • Vampires retain a sense of ferocity, and they do horrifying and immoral things from time to time, as vampires ought to do. You can't be sure that they won't flip out and drain a character.
        • There is a discussion of the socio-cultural implications of vampires. 
        • In this love triangle, Eric and Bill have a whole lot more chemistry and interpersonal feelings than Edward/Jacob. 
        • Sookie has some sass and mopes less than Bella. Downside: her name is Sookie.
        • The series is focused on the town, which gives it a much richer cast and story tapestry, whereas Twilight is a claustrophobic teen romance with some random Foreign interlopers. 
        • True Blood is Intentionally Hilarious, and incorporates more witticism.

        What could be better for both: 
        • They both suffer from overpowered male characters in love with a less interesting girl. 
        • Vampires are one thing, but these both use the PR technique of throwing in everything paranormal but the kitchen sink, which multiplies the difficulty of suspension of disbelief. 
        • Overall paucity of badass female characters.